<html><head><title>LoadWorld</title></head>
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<font face="Verdana, sans-serif" size="2"><p align="center"><b><font size="4">LoadWorld()</font></b></p>
<p><b>Syntax</b></p><blockquote>
Result = <font color="#3A3966"><b>LoadWorld</b></font>(Filename$)</blockquote>

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<b>Description</b><br><blockquote>

This function loads an entire world. Currently, the Quake3 BSP format is the only one supported but more formats will follow. 
The Filename$ must be accessible in the 3D path, so the <a href="add3darchive.html">Add3DArchive()</a> function should be used 
before calling this function. A world can be easily created using third party tools like 'Quark'. A world can contain a sky, 
building, lights and more. Actually, all Quake 3 maps can be loaded out of the box with full detail. 
If the 'Result' is 0, the world could not be loaded. 
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The BSP format is owned by iD Software and can only be used in freeware programs. Commercial software must acquire a license 
from iD to use this format. The license scheme is beyond PureBasic and Fantaisie Software can't be responsible 
for the incorrect use of this function. 

</Blockquote><p><b>Supported OS </b><Blockquote>All</Blockquote></p><center><- <a href=inputevent3d.html>InputEvent3D()</a> - <a href="index.html">Engine3D Index</a> - <a href="mousepick.html">MousePick()</a> -><br><br>

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